Play Play

You can play the game at unhurried.live. It's a Beta version with 5 levels for now. Please allow microphone access to recognize voice commands.

The game asks you for email address to create an account. The reason is to protect it from bots. Feel free to use any temp email service like temp-mail.org, there are no restrictions on email provider, you just need to receive the login code.

Each game is recorded and you can share the link with your friends. Just like this: LINK. Try beat it by the way;).

Play Idea

We've got used to control game characters with a push of a button. They always follow our commands blindly. For me it always felt very far from the real interactions we have with people around.

So here, in Unhurried, it's not that simple. You need to find a proper approach to each character, understand their needs and fears and find a way to overcome obstacles

That's why be ready, the game is HARD and it's supposed to be like that.

Play Why

People cannot achieve much alone. We need to work together.

I wanted to create a game that would show that each of us is unique, we have our strengths and weaknesses. And the only right way for successful collaboration is understanding each other.

Play How

Unhurried is created with Phaser JS framework. It's a lovely engine that reminds me the times of Flash games and Flixel framework that I used to create games 10 years ago.

The main reason to use it was to make sure the game can be played and shared with anyone without the need to install any apps. I hope more and more games and applications will be available via web.

The server API is created with .Net Core and hosted on Azure.

All the character behaviors are defined with ChatGPT API.

The UI is created with a lovely NES.css framework.

Play Author

You can read about the game and other things in my blog or follow me on Threads.